Throughout this period, he did not release any new games and in August 2015 returned to Ubisoft, this time at their Toronto studio. Between 20, Hocking joined LucasArts, Valve, and Amazon Game Studios in various senior roles. In 2010, he left Ubisoft Montreal due to him being "too comfortable" at the studio. He went on direct 2008's Far Cry 2, which was positively received by critics. He rose to prominence when he moved up to direct 2005's Tom Clancy's Splinter Cell: Chaos Theory, which was both a critical and commercial success. Hocking started his career at Ubisoft, where he first designed and wrote scripts for 2002's Tom Clancy's Splinter Cell. He has primarily worked at the Canadian divisions of Ubisoft, where he developed three titles, and briefly worked at LucasArts, Valve, and Amazon Game Studios.
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